QT += opengl

DESTDIR = ../../bin

HEADERS = Editor/MainWindow.h \
          Editor/GLWidget.h \
          Editor/EditorRender.h \
          Editor/EditorObjectWidget.h \
          Editor/AnimationWidget.h \
          Editor/PropertyEditor.h \
          Editor/ModelPropertyEditor.h \
          Editor/PropertyWidget.h
SOURCES = main.cpp \
          Editor/MainWindow.cpp \
          Editor/GLWidget.cpp \
          Editor/EditorRender.cpp \
          Editor/EditorObjectWidget.cpp \
          Editor/AnimationWidget.cpp \
          Editor/PropertyEditor.cpp \
          Editor/ModelPropertyEditor.cpp \
          Editor/PropertyWidget.cpp

RESOURCES = ModelEditor.qrc

INCLUDEPATH = "../../include" "../../include/third"

QMAKE_LIBDIR = '../../lib'
QMAKE_LIBS = -lglew32 -lne_dll

//CONFIG += designer
